/* ==========================================================================
   ANIMATIONS
   ========================================================================== */

/* Fade In Up */
.fade-in-up {
    opacity: 0;
    transform: translateY(30px);
    animation: fadeInUp 0.8s cubic-bezier(0.25, 0.8, 0.25, 1) forwards;
}

.delay-1 { animation-delay: 0.2s; }
.delay-2 { animation-delay: 0.4s; }
.delay-3 { animation-delay: 0.6s; }

@keyframes fadeInUp {
    0% {
        opacity: 0;
        transform: translateY(30px);
    }
    100% {
        opacity: 1;
        transform: translateY(0);
    }
}

/* Floating Animation */
.float-anim {
    animation: float 6s ease-in-out infinite;
}

@keyframes float {
    0% { transform: translateY(0px); }
    50% { transform: translateY(-15px); }
    100% { transform: translateY(0px); }
}

/* Pulse Glow */
@keyframes pulseGlow {
    0% {
        opacity: 0.1;
        transform: scale(0.95);
    }
    100% {
        opacity: 0.25;
        transform: scale(1.05);
    }
}

.pulse-glow {
    position: relative;
}

.pulse-glow::before {
    content: '';
    position: absolute;
    top: -2px; left: -2px; right: -2px; bottom: -2px;
    background: linear-gradient(45deg, var(--primary-color), var(--secondary-color), transparent);
    z-index: -1;
    border-radius: inherit;
    filter: blur(10px);
    opacity: 0;
    transition: opacity 0.3s ease;
}

.game-wrapper:hover .pulse-glow::before {
    opacity: 0.5;
    animation: borderGlow 3s linear infinite;
}

@keyframes borderGlow {
    0% { filter: blur(10px) hue-rotate(0deg); }
    100% { filter: blur(10px) hue-rotate(360deg); }
}